The passage continues to the north. You will fall. Retrieved from " https://skyrim.gamepedia.com/Ansilvund_Key?oldid=135243 ". Stairs in front of you lead down, at the bottom a passage heads south before taking a couple of turns. Another draugr can be observed mining down below and either left or dealt with by ranged magic or bow. Hold Across the stone bridge is another door, which opens back in the previous room on a walkway high above. Shroud Hearth Barrow is a tomb located in Eastern Skyrim. After the fight, loot Lu'ah Al-Skaven for her key. The Ansilvund key is on a pedestal; taking the key triggers more poison darts from the pillar behind you, and all eight sarcophagi open, although only five draugr will rise. Ansilvund Burial Chambers In the ruin, there is a puzle trap with four pillars. A number of variously skilled elemental mages and conjurers are encountered here overseeing the tunneling work of their Draugr minions. I forgot the key that opens the gate to get back to the excavation part. 4. Check the nearby urns for gold then head Northward and take the next crossover bridge on the right across. Ansilvund Ansilvund is one of the many dungeons in Skyrim. Under the platform are many crates and barrels with several ingredients and foodstuffs on top, including; two taproots, a bowl of Spriggan sap, a bunch of tundra cotton, a bulb of garlic, a loaf of bread, several pieces of cheese, some potatoes, some cabbages and hanging under the platform is a garlic braid. However, move cautiously as there is a tripwire which triggers a swinging mace in the hallway ahead. A small number of skeleton enemies will take their place along with the necromancers, making for a much easier path through the ruin. It is possible to get to do the door prior to completing the dungeon through clever jumping, but nothing can be gained from from it. The solution can also be seen carved into the wall behind the table, below the pillars, but they are partially obscured by rubble and weeds. The path then winds up through each tier of the chamber, which, as seen previously, is riddled with a number of nasty traps, which include fire and a spiked wall. Lu'ah and her mage lackeys have been raising draugr to excavate the site in hopes of raising the legendary Fjori and Holgeir to lead her undead army into battle as a means of ultimate retribution, but more importantly, to use Holgeir as a vessel to resurre… Fjori and Holgeir, however, will not reappear, and unlike Lu'ah, they are not replaced by other characters. The only way to proceed is up the ramp found on the north side, around the back of the structure. Rise! The chain in the previous room will also stop these blades and there is a chain to stop the blades on the left-hand side at the far end of the passage. The final chamber of Ansilvund Excavations is reached through a puzzle room with pillars. Awaiting you is Lu'ah Al-Skaven, a powerful necromancer, and two powerful draugr or dragon priests, Holgeir and Fjori will emerge from upright sarcophagi that she controls. Storm Mage 1: "I think it's sweet that Lu'ah is so worked up over her dead soldier..." The first of six successive pressure plates is found a few steps into this area hidden under vines, the first, third and fifth trigger poison dart traps, while the second, fourth and sixth trigger swinging blade traps. Halfway across is a lit brazier. It is possible that the Dragonborn can be sent back to Ansilvund through a radiant companion quest. Halted stream Camp has many examples of both, along with a Key. The next room is fairly large, with a lot going on, on multiple levels. The tomb ends at a door that requires the Sapphire Dragon Claw to … Taking it will fire arrows, so move to the side after taking the book. Ansilvund is a Ruin located in Eastern Skyrim. The ruins are what is left of the tomb built by Holgeir in memory of Fjori, as described in the book Of Fjori and Holgeir. A copy of the Illusion skill book 2920, Suns' Dawn, v2 is on a pedestal which is trapped and will trigger poison darts from the pillar behind you. If you stay where you are the draugr will likely be killed by activating the traps as it tries to cross. There is a passage to the left of the first barrels continuing east. Outside Ansilvund, there is a tower with an alchemy lab inside. This leads to a platform the front of which has a long table with another mummified draugr, however to the rear are several crates, barrels and five mummified draugr on the ground all of which can be looted. Outside the entrance is a ruined stone tower. To the left of a door on the far wall is a set of shelves holding a deathbell flower, a bowl of frost salts, a bowl of bone meal, a dragon's tongue flower, two random empty soul gems, a random dagger, a set of novice robes of conjuration, a pair of boots, and four common books. To the right is a kettle containing two pieces of iron ore that you can try out the new spell on. Fix: exit from of Ansilvund Excavation and take or purchase ". There is another lootable dead draugr in the upper burial space to the left of the Chest. This key is found in the Ansilvund Burial Chambers, on a pedestal. Upon reaching the Burial Chamber proper, Lu'ah is found with her raised minions, Fjori and Holgeir, as well as the lifeless corpse of her beloved. *minor spoilers I guess* Killed the necromancer Lu'ah and went out the door on the left (stand next to the arcane enchanter with your back to the table on which the enchanter rests, the stairs to your left) which leads up to the excavations. At the top of the stairs an apprentice-locked chest is straight ahead, a sideboard to the right has three loose septims and two lockpicks on top, while to the left are two more large urns and a food sack. Ansilvund is a Nordic ruin situated northeast of Shor's Stone and northwest of Riften. Bannermist Tower. Map At the bottom, as you enter a chamber with a rock pillar surrounded by scaffolding and a raised walkway, there is an iron ore vein on the right. The exit is up the stairs to the left. A coin purse is behind this stone structure. Categories: Through this door is a passage that leads to a room with wooden supports and a draugr attacking what appears to be a gold ore vein (see bugs) with their weapon. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Ansilvund?oldid=2970119. Storm Mage 2: "Yeah, but raising Draugr to fight both the Imperials and the Stormcloaks? On your right, on the platform are three unowned bed rolls, with several crates and food sacks to the right of the ramp. An arcane enchanter can be found here once the mages are dispatched. Autumnshade Clearing. The chest also respawns the loot periodically. It is learned that Lu'ah Al-Skaven is overwhelmed with anger and hatred for both the Stormcloaks and the Empire regarding the loss of her husband, Saeel, in battle during the Great War. Black-Briar Lodge: Top floor: Black Briar Lodge is a building at the base of the mountains east of Riften. Top Voted Answer. Location It is located north of Riften and the approach is guarded by a high-level mage. Community content is available under. On the final leg of the journey, more minions are awakened by Lu'ah's calls to stop the intruder. ... Ansilvund. Books are, Keys are not. So i have 23 of them but when i went back to get the one in ansilvund, it was gone? Her thoughts and motives are chronicled in Lu'ah's Journal. 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